This is a shader script that shades font_001.

BEGIN_SHADER

	glEnable(NGL_BLEND);
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);	

	glDepthMask(GL_FALSE);	

	glEnable(NGL_TEXTURE1);		
	glImportListTexture(0, "font_001");
	glSetCurrentListTexture(NGL_TEXTURE1, 0);

	glTexEnv(NGL_TEXTURE1,GL_REPLACE);

	glColor(1.0,1.0,1.0,1.0);
		
END_SHADER
